We make a point of sharing all our sales data, good and bad, and publicly postmortem all projects. We’ve also collectively given a lot of talks over the years. We’ve collected it all together below, for indie devs’ browsing pleasure.
- Cultist Simulator: the retrospective (2018)
- State of the Factory: Year 1 (2019)
- Cultist Simulator mobile: the all-singing, all-dancing data dump (2019)
- UK games industry salaries (2019)
- Post-launch Steam data: Cultist Simulator in numbers (2020)
- State of the Factory: Year 2 (2020)
designing an experimental game for commercial