Weather Factory was established in 2017 by Alexis Kennedy and Lottie Bevan to make ingenious narrative games with a consciously indie aesthetic.
Our current project is the double-BAFTA-nominated Cultist Simulator, a Lovecraftian card game of apocalypse and yearning.
Alexis is an acclaimed writer and game designer. He founded Failbetter Games, where he created Fallen London and Sunless Sea (plus StoryNexus, Machine Cares!, Night Circus, Black Crown et al). He speaks internationally at conferences and universities on interactive writing and narrative design.
Credits include: Cultist Simulator, unannounced Telltale project, Dragon Age ‘Joplin’, Stellaris ‘Horizon Signal’, Fallen London, Sunless Sea, Dragon Age: the Last Court, Machine Cares!, The Night Circus, StoryNexus
Lottie’s a producer and one of the youngest female founders in the industry. She’s a current BAFTA Breakthrough Brit, a 2019 MCV ’30 under 30′, one of GI.biz’s ‘Top 100 most influential women’ and founder of Coven Club, a women in games support network. She produces, markets, bizzes and arts, having previously produced Fallen London, Sunless Sea, Zubmariner and Sunless Skies at Failbetter Games. She’s spoken internationally on production, marketing and biz.
Credits include: Cultist Simulator, Sunless Skies, Sunless Sea (iPad), Sunless Sea: Zubmariner, Fallen London
Claire is an engineer turned marketeer and PR manager. She has worked for global companies across the games industry and founded her own company, Sharkbit. She has sponsored Special Effect, Gamescom and more. She participates in panels and talks across Europe and has been nominated for Women in Games Awards and the MCV Marketing Team. She also runs Pixelnebriation, an event that focuses on inclusion, socialising and career support.
Marc’s a full stack developer from, apparently, Australia, Canada, France and Belgium. He has a Master’s in Computer Science and has been a stalwart member of the Cultist Simulator community from the beginning – it was Marc who created the Frangiclave Compendium and the Frangiclave Modding Framework. Marc joined Weather Factory to work on tooling for follow-ups to Cultist, as well as R&D for a longer-term experimental project.
Hannah’s a Swiss-born, Warwick-educated, Oxford-based developer and game designer who’s made over 150 games of various sizes, and a multi-talented veteran of many jams. Hannah’s joined us to work on BOOK OF HOURS, and to ensure our projects have the UI they deserve.
Our associated freelancers so far include…
Martin Nerurkar, UX and additional coding
A seasoned UX hand and a talented game designer in his own right. Alexis wanted to work with him after he saw the digital narrative card game he was building, Nowhere Prophet.
Catherine Unger, original art direction
A freelance artist who’s done amazing work for A House of Many Doors, Snipperclips, Haunt the House and Detective Grimoire. She did the look and feel for Cultist Simulator‘s original UI and established the visual language for its icons.
Clockwork Cuckoo, icon production
Tom and Sophie of Clockwork Cuckoo make the icons for Cultist Simulator‘s cards and tokens. They turn out perfect little works of art, and are about to open a custom D&D paraphernalia site, Inventory.
Sarah Gordon, card illustration
An internationally exhibited artist and illustrator working on a miniseries (‘The Collector’) and a set of sad, creepy stories (‘Queen Rat’, ‘A Broken Thing’), available on her website.
Maribeth Solomon, music
An Emmy-nominated composer for film, television, Fallen London, Sunless Sea and Sunless Skies. She rises to the Hours for Cultist Simulator.