DATA & TALKS

We make a point of sharing all our sales data, good and bad, and publicly postmortem all projects. We’ve also collectively given a lot of talks over the years. We’ve collected it all together below, for indie devs’ browsing pleasure.

Hope some of this helps! Feel free to ping @tronbevan or @alexiskennedy on Twitter if you have specific questions about anything here.

DATA

TALKS

BUSINESS
DESIGN
MARKETING
“Fun, Safety, Profit: Year 1 of a Successful Indie Studio”
“Cultist Simulator:
designing an experimental game for commercial
success”
“Join the Cult! Marketing Cultist Simulator”
BUSINESS
BUSINESS
MARKETING
“Intensely Practical Tips for Growing an Indie Studio”
“Church of Merch: Building Merchandise from Cultist Simulator”
“Development as Marketing: an Open Production Case Study”
PRODUCTION
“Producing Successful Indie Games”