CULTIST SIMULATOR: BEHOLD OUR END
CULTIST SIMULATOR is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and creative director of Sunless Sea. Find abominable rites in dreams. Craft tools and summon spirits. Indoctrinate innocents. Choose between sane and insane victory conditions. Become the herald of a new age.
THE WOOD GROWS AROUND THE WALLS OF THE MANSUS. AS ANY STUDENT OF THE HISTORIES KNOWS, THE MANSUS HAS NO WALLS.
You’ll face trials and temptations. You’ll be destroyed by inner demons, or torn apart by the red powers of the night, or ascend to the ranks of the Long and the Names and the Hours. Your heirs and students and victims may succeed where you failed.
THERE IS NEVER ONLY ONE HISTORY.
Cultist Simulator combines my usual pungent prose with crunchy crafting mechanics, and with parallel victory conditions. It’s possible, though very difficult, to find success in career or romance. You can always turn back from the brink and try to make a life. But why would you do that?
PUNCTUALITY IS THE SHADOW OF THE GODS. IMMORTALS ARE ALWAYS LATE.
I’m planning a Kickstarter in September 2017, for a release in February 2018. Back it in September for access to the Perpetual Edition, with a free lifetime DLC guarantee.
EACH HOUR HAS ITS COLOUR. EACH FLAME HAS ITS FUEL. DON’T TRUST YOUR DREAMS.
Sign up below, and I’ll share more as it comes. Thank you.
You can download an early alpha of Cultist Simulator here: