Weather Factory was established in 2017 by Alexis Kennedy and Lottie Bevan to make ingenious narrative games with a consciously indie aesthetic.

Our current project is Cultist Simulator, which was funded in twelve hours on Kickstarter (and nearly 300% funded by the end).

We’re hiring.


Alexis is an acclaimed writer and game designer. He founded Failbetter Games, where he built Fallen London and was creative director on Sunless Sea (plus StoryNexus, Machine Cares!, Night Circus, Black Crown et al).  He speaks internationally at conferences and universities on interactive writing and narrative design.

Hit him up on Twitter at @alexiskennedy.


  • Cultist Simulator – coder, designer, writer
  • Unannounced Telltale project – writing & design consultancy
  • Unannounced BioWare/Dragon Age project – guest writer
  • Stellaris, ‘Horizon Signal’ / codename ‘Kennedy’ patch – guest writer
  • Fallen London – original coding; creative director, lead writer
  • Sunless Sea – creative director, lead writer
  • Dragon Age: the Last Court – creative director, original design
  • Machine Cares! – creative director
  • The Night Circus – creative director
  • StoryNexus – original coding; design; various writing bits

“How to tell if you’re in an Alexis Kennedy story: There is no right choice. There is no wrong choice. There is only living with what you’ve done.//You have no answers, but something a long voyage by sea away may hold them.//There are no such things as spooky lights in a gross swamp. There are only malignant phosphorescences in a grotesque morass.//Your story has broken off, unfinished.// You read about the Surface and blink at your screen as if squinting into sunlight you haven’t seen in years.//Some form of Catholic imagery has just been appropriated and misused.//Something is wrong here.//You see a tiger, and you feel love and terror in equal measures.” – anonymous fan


Lottie’s a producer and one of the youngest female founders in the industry. She’s a current BAFTA Breakthrough Brit as well as founder of Coven Club, a women in games support network. She produces, markets, bizzes and arts at Weather Factory, and previously worked on Fallen London, Sunless Sea, Zubmariner and Sunless Skies as producer at Failbetter Games. She’s spoken internationally on production and game development.


  • Cultist Simulator – producer, visual design, additional art, additional writing, marketing
  • Sunless Skies – producer
  • Sunless Sea (iPad) – producer
  • Zubmariner – producer
  • Fallen London mobile – producer
  • Fallen London web – producer

Follow her on Twitter @tronbevan.


Cultist Simulator won ‘Best Game Design’ at the Emotional Games Awards 2018! Hopefully, it may win more when it’s released. 😀

Sunless Sea won Rock Paper Shotgun’s Best Bestest Words in Gaming 2014, and was shortlisted for the Writer’s Guild of Great Britain Best ‘Writing in a Videogame’, Golden Joystick’s ‘Best Storytelling’, Develop’s ‘Best Use of Narrative’ and named one of Slant’s ’25 Best Games of 2015′.

The Night Circus won, like, three awards for digital marketing.

“Sunless Sea’s method of storytelling isn’t unique, but it has never been realised with such impact and elegance. Every playthrough is singular because it’s composed of the fragments of your decisions. A writer hasn’t pre-laid a narrative for you to trace. They’ve simply created scenarios and opportunities. It’s broadly up to you how your chosen beats of drama link together. You are the architect of your victory or downfall, the only one that must live or die by the consequences of your actions.” – Simon Parkin, Eurogamer

“The key to making this all work is the writing. It is superlative… Failbetter Games have built a world out of words, every bit as vividly drawn as the worlds built by Rockstar in Red Dead Redemption, or Irrational in Bioshock, or Supergiant in Bastion.” – Tom Chick, Quarter To Three


Martin Nerurkar, UX and additional coding
A seasoned UX hand and a talented game designer in his own right. Alexis wanted to work with him after he saw the digital narrative card game he was building, Nowhere Prophet.

Catherine Unger, original art direction
A freelance artist who’s done amazing work for A House of Many Doors, Snipperclips, Haunt the House and Detective Grimoire. She did the look and feel for Cultist Simulator‘s original UI and established the visual language for its icons.

Clockwork Cuckoo, icon production
Tom and Sophie of Clockwork Cuckoo make the icons for Cultist Simulator‘s cards and tokens. They turn out perfect little works of art, and are about to open a custom D&D paraphernalia site, Inventory.

Sarah Gordon, card illustration
An internationally exhibited artist and illustrator working on a miniseries (‘The Collector’) and a set of sad, creepy stories (‘Queen Rat’, ‘A Broken Thing’), available on her website.

Maribeth Solomon, music
An Emmy-nominated composer for film, television, Fallen London, Sunless Sea and Sunless Skies. She rises to the Hours for Cultist Simulator.