THE ADEPT’S BUILD

Ladies and gents, Hinter and Percussigants, Templars Unceasing and Wildwood peers: the Adept’s Build is HERE! This is a big milestone for Cultist Simulator, as it brings us to around the 60% Of The Game Is Basically Done mark (a very good place to be). We gave some details of what’s in the Adept’s Build […]

February #2: DERONDA

Game dev is a motley crew of specialists concentrating on their Particular Thing in the general direction of a final product. Early development often feels disjointed, like you’re piecing together the skeleton of a creature you’ve never seen before. When you get far enough into production, there’s (hopefully!) a coalescent moment where it all suddenly […]

NEVILLE’S BUILD

NEVILLE’S BUILD

Neville was a quiet boy. He startled Father Nightingale and Miss Dusk, that night in the sandstone apse; he was sometimes observed by Ivy Mauresque through the oriental vapours of her club, though she claims they never spoke. Neville was a boy who slipped easily between the cracks, and was lost to the Wood long […]

January #2: BROWNING

Our final sprint of January! It’s been busy. Firstly, we’re getting interest from the press: Cultist Simulator featured in both PCGamesN and GamesMaster as indies to watch out for in 2018, and we’re heading to GDC, EGX Rezzed and Reboot Develop in various capacities. Ahead of these, I’m slowly spicing up our Steam page with […]

The SCHOLAR’S BUILD

Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop? Exactly. Cultist Simulator’s first public beta – the Scholar’s Build – is all grimoires by candlelight, feverish translation and/or Faustian pacts with your gran. Get it now on itch.io! (And if you like it, wishlist us on Steam!) The Scholar’s Build is […]

The Lurking Fear: Cultist Simulator’s production plan

Cultist Simulator started as a seriously low-budget, limited project before our wonderful Kickstarter backers jumped on board and gave Alexis ideas. We’re making sure we keep things sensible, committing extra funds to higher production values and more content down the line. But this does mean we need a clear idea of what we’re doing when. […]