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		<title>Before the Dawn</title>
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		<pubDate>Tue, 25 Aug 2026 11:40:18 +0000</pubDate>
		<description><![CDATA[We’re now two weeks on from the release of the Travelling at Night demo on Steam. To Lottie’s and my immense relief, it’s gone really well. The response we’ve had is by far the most positive I’ve seen to the preview version of any game I’ve ever worked on, which is a bloody good thing […]]]></description>
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		<title>The Player and the Peacock</title>
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		<pubDate>Fri, 13 Feb 2026 13:37:59 +0000</pubDate>
		<description><![CDATA[“The four remaining masks confer, then whip off their faces and turn to the four cardinal directions. Reddish lights glow in the corner of the tent. Every seat in the house is empty.” Since my last blog post, we’ve started work on Kerisham and Paris, completed Berlin east (one of the weirdest places you’ll go […]]]></description>
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		<title>Turn This Opportunity Yes</title>
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		<pubDate>Fri, 10 Oct 2025 12:43:31 +0000</pubDate>
		<description><![CDATA[“Every choice has its shadow.” Early in Travelling‘s development I was playing around with art direction and drawing our first interiors. Behold, I said, this vast room wot I have drawn. Bask in its amplitude. Tremble at its generous size. Lottie, said AK, I’ve been binging isometric CRPGs and have discovered that large spaces aren’t […]]]></description>
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		<title>It's Not a Codex</title>
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		<pubDate>Fri, 19 Sep 2025 11:05:48 +0000</pubDate>
		<description><![CDATA[There’s never been a ‘codex’ (or encyclopaedia, or lore compendium) in any game I’ve written. I hope there never will be. Mystery is the robe of the numinous! Imagine Twin Peaks if you paused to consult a codex every scene. Imagine Book of the New Sun with every enigmatic phrase immediately defined in parentheses. Imagine […]]]></description>
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		<title>What can change the nature of a game?</title>
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		<pubDate>Mon, 11 Aug 2025 17:37:34 +0000</pubDate>
		<description><![CDATA[Let us assume, against all evidence to the contrary, that Weather Factory has frightening corporate lawyers. Let us assume, for the sake of stereotyping, that their names are Victoria, possibly Rafe, or, if we’re really pushing the boat out, Gerald. These lawyers have told me to start this post with the sentence ‘YOU CANNOT YET […]]]></description>
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		<title>Sticky Widows, Worm Hotels</title>
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		<pubDate>Fri, 25 Jul 2025 10:05:43 +0000</pubDate>
		<description><![CDATA[I came to the upsetting conclusion this week that I’d written almost 2% of the likely final word count of Travelling. Less upsetting than you’d think, because we spent most of the last few months setting up infrastructure and tooling, and writing now goes at a much livelier pace. It’s still basically a year of […]]]></description>
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		<title>The Black and White Ceremony</title>
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		<pubDate>Fri, 27 Jun 2025 13:12:19 +0000</pubDate>
		<description><![CDATA[“Mrs Kille asks Morgen if she has ever considered ‘Medea’s path’. A silvery sadness glints in Morgen’s eyes; she says that it is barred to her, and unexpectedly quotes a passage from the Book of Suns about the commission of sins in twilight…” (from HOUSE OF LIGHT) Tomorrow is June the 28th, once again. What […]]]></description>
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		<title>An Explosion In An Old Clothes Closet</title>
		<link>https://weatherfactory.biz/an-explosion-in-an-old-clothes-closet/</link>
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		<pubDate>Fri, 13 Jun 2025 09:43:19 +0000</pubDate>
		<description><![CDATA[“Keep the circus going inside you. Keep it going, don’t take anything too seriously. It’ll all work out in the end.” — David Niven Every RPG player knows the ‘MMO outfit’ problem. This is where you wear whatever clothes increase your stats most effectively, regardless of the visual effect. This is where you end up […]]]></description>
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		<title>The Skeleton Light</title>
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		<pubDate>Fri, 30 May 2025 12:47:01 +0000</pubDate>
		<description><![CDATA[“It’s not a loop – it’s a spiral!” That’s Alan Wake, in Alan Wake 2. If you try to attribute the quote in the normal way, you get this: “It’s not a loop – it’s a spiral!” – Alan Wake, Alan Wake 2 which looks ineluctably like a typo. Anyway, spirals. Tomorrow is the seventh […]]]></description>
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		<title>"INCREASE WITH 40 HEART"</title>
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		<pubDate>Fri, 21 Mar 2025 10:27:27 +0000</pubDate>
		<description><![CDATA[I am delighted to begin this blog post with the news that — Travelling At Night hit 30,000 wishlists this week! This is nuts because the Steam page still has some completely outdated UI on display and only two screenshots of the environments. But it bodes well for the basic Weather Factory premise of ‘what […]]]></description>
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		<title>The Palimpsest</title>
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		<pubDate>Fri, 21 Feb 2025 16:11:51 +0000</pubDate>
		<description><![CDATA[“Tradition is not the worship of ashes but the preservation of fire.” — Gustav Mahler, unless it was Benjamin Franklin, or Jean Jaurés; possibly after a line of John Denham “It’s not where you take things from – it’s where you take them to.” — Jean-Luc Godard Fallen London and Sunless Sea and Cultist Simulator […]]]></description>
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		<title>'WARNING: May contain traces of Moth'</title>
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		<pubDate>Fri, 31 Jan 2025 10:31:28 +0000</pubDate>
		<description><![CDATA[I ran some Reddit ads last week to get the word out about Travelling At Night. It may seem odd to be doing it so early in the dev cycle – we’re still in pre-production! – but we take the Lord of Light approach to marketing: “An army, great in space, may offer opposition in […]]]></description>
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		<title>Travelling At Night</title>
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		<pubDate>Thu, 12 Dec 2024 12:00:03 +0000</pubDate>
		<description><![CDATA[Today’s announcement is about Game Three, which we can now unveil as Travelling at Night: a dialogue-driven choices-matter combat-free CRPG. We’ve been prototyping it since HOUSE OF LIGHT came out, the prototyping’s going great, and we’re keen to press ahead with it. Here: a widget so you can wishlist it and find out a little […]]]></description>
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		<title>The Mansus Has No Walls</title>
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		<pubDate>Fri, 31 May 2024 12:39:18 +0000</pubDate>
		<description><![CDATA[“In the Mansus, the Hours strive one against another. As the struggles are resolved, they iron out the impossible, exalt the possible, tie the fraying braids of what has been into one golden ribbon of future. Everything is resolved. History becomes the past…” “…There are, however, exceptions.” It’s Cultist Simulator‘s sixth birthday today, so let’s […]]]></description>
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		<title>The Big Ones and the Little Ones</title>
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		<pubDate>Fri, 26 Apr 2024 11:52:27 +0000</pubDate>
		<description><![CDATA[“Al-Adim and Agdistis are gossipping, quietly, about al-Adim’s patroness. ‘Not a hundred legs,’ says al-Adim, ‘but more than you’d think…'” If a videogame is a wall, what do you think – is writing more like the bricks, or more like the mortar? My answer would be usually the mortar… though it depends which game. They’re […]]]></description>
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		<title>What will you do with Thirza's Knife?</title>
		<link>https://weatherfactory.biz/what-will-you-do-with-thirzas-knife/</link>
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		<pubDate>Thu, 28 Mar 2024 14:14:11 +0000</pubDate>
		<description><![CDATA[Spoilers ahead. Skip to the food pictures if you don’t want spoilers… HOUSE OF LIGHT is a good-sized expansion with an unusual congeries of different features, which I’ve been assiduously altering from a congeries into a constellation, and I’ll talk about that, but UP FRONT let me say that absolutely nothing here is 100% confirmed […]]]></description>
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		<title>TWELVE DISMAYS OF CHRISTMAS</title>
		<link>https://weatherfactory.biz/twelve-dismays-of-christmas/</link>
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		<pubDate>Fri, 08 Dec 2023 13:00:03 +0000</pubDate>
		<description><![CDATA[This post was inspired by an exchange on https://www.reddit.com/r/weatherfactory/ in connection with a particularly memorable bug (of which more shortly) These aren’t all struggles with the engine. Most of them are struggles with the sunken-footed helioporaceac structure of the codebase (which inherits directly from Cultist, which means there are parts of it that were written […]]]></description>
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		<title>BOOK OF HOURS: the Early Draft Edition</title>
		<link>https://weatherfactory.biz/boh-the-early-draft-edition/</link>
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		<pubDate>Fri, 27 Jan 2023 16:39:09 +0000</pubDate>
		<description><![CDATA[I updated our Steam page at the end of last year. Check it out if you haven’t seen the new screenies! “There was a storm. It smashed the ship like an egg. But I seized this book as the sea seized me… then the sea brought me here to Brancrug.” BOOK OF HOURS looks like […]]]></description>
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