CULTIST SIMULATOR: Next Steps and Release Date

BEHIND THE WORLD IS THE MANSUS. ITS CORRIDORS ARE THE ANGLES OF TIME. I spent my first month out of Failbetter building an alpha Javascript prototype of an experimental game, CULTIST SIMULATOR, to test out some mechanics and lore. My eerily insightful playtesters identified a lot of things that worked and a lot that could work […]

Cultist Simulator: recipes and bumping brains

This is a post about the Cultist Simulator systems, and also why you shouldn’t stay too deep in a bunker when you’re working enthusiastically on an idea. That’s something I’ve forced myself to learn: open production in a nutshell. But it can be difficult to remember. My strong inclination is to bunker up. I’m an introvert who ran a company […]