THE MOTH

  The Moth’s Hour is midnight. It is the first God-who-was-blood. It seeks among the trees of the Wood; it beats within the skull; it is dappled. The Hours are the secret gods of the Cultist Simulator setting. Their true nature is too primal to be depicted, so the game kindly provides an alternate Tarot card […]

Cultist Simulator keeps showing up in PCGamer

Here I am: http://www.pcgamer.com/my-creative-calling-is-to-freak-people-the-f-out-says-alexis-kennedy-on-cultist-simulator/ and here I am again: http://www.pcgamer.com/do-games-have-enough-respect-for-your-spare-time/ plus a little bit of DA gossip here: http://www.pcgamer.com/alexis-kennedys-part-in-next-dragon-age-will-immediately-look-familiar-to-anyone-whos-played-fallen-london-and-sunless-sea/   I’ve also got an interview about to hit in PCGamesN – teaser here: https://www.pcgamesn.com/cultist-simulator/why-failbetter-founder-alexis-kennedy-left-his-studio

The Orchid Transfigurations, on the South Coast

Last week, I mentioned the package I’d received from ‘A Well-Wisher’, containing two volumes of the 1925 edition of ‘The Locksmith’s Dream’. I also mentioned also that the package included a postcard from Galmier herself, from a seaside town on the south coast. Since then, I’ve realised two things. Firstly, the town named on the postcard doesn’t […]

THE SUN-IN-RAGS

The Sun-in-Rags concludes endings beautifully.  He is usually reckoned one of the Gods-from-Light; but Julian Coseley (the seventeenth-century magus and reputed immortal) has indicated he should in fact be numbered among the Gods-from-blood.  He burns; he is distant; he is not as he was. He wears gold and red. The Hours are the secret gods […]