Stellaris, BioWare and the Culture: what I’ve been up to in the first half of September

I’ve finished off my guest writing gig for Paradox on Stellaris. I’ve written a couple of blog posts about it: one at the beginning, one at the end. People have been asking if I’ll do any more. The answer is I’d totally be up for it, if Paradox asks and if it fits my schedule (I imagine Paradox […]


  When I sold Failbetter, and went freelance, I said I wanted to learn about and experiment with different ways of approaching interactive narrative. So far, this is going well – I have a piece in the works for Choice of Games, I’ve written guest content for Paradox on Stellaris, and I’m building my own narrative-crafting hybrid experiment. […]


Anyone who has ever considered writing for a living will have heard Opinions about the Passive Voice. At the very least, they will be vaguely aware that the passive voice is considered sordid or sinister. I think it is pretty sinister, actually. Look how I just used the passive ‘is considered’ to shrug the belief off on […]

Cultist Simulator: Zero Dot One Dot Two

I’ve patched Cultist Simulator! These are the headlines: * Once you’ve started recruiting followers, they can lose interest if you’re too sane. Conversely, if you’re too obviously deranged, your group will attract the attention of an Inspector. * Inspectors occasionally arrest people until dealt with. Right now you can just send followers to Sort Them Out; I’d […]