Our noble HERO truffles up to the gate of a dark castle, met by the hideous GIANT and his evil WITCH FRIEND on a PURPLE MANY-HEADED BEAST BREATHING FIRE FROM BLOODY MOUTHS.
Author Archives: Lottie Bevan
BRITISH GAME DEV SALARIES
Please share this salary spreadsheet as widely as you can! The more data it accumulates, the more accurate and useful it is.
JUL #1: NIGHT
This is a special month for charitable causes. Thanks to Cultist’s free weekend and the release of EXILE we had a bumper June, which means we get to give away an unusually large amount to charity this month.
MOVING THE PAIN AROUND: THE WONDER AND WEAKNESS OF OPEN DEVELOPMENT
“An army, great in space, may offer opposition in a brief span of time. One man, brief in space, must spread his opposition across a period of many years if he is to have a chance of succeeding.”
JUN #2: MARINELL
Marinell – Sir Marinell, to you – is a knight of the sea whose nervous nymph-mother Cymoent misinterpreted a prophesy that he would be mortally wounded by a maiden. She thus teaches him that LOVE is BAD and he is NOT TO PLAY WITH LADIES.
#STOPCYBERBULLYINGDAY
I’ve been dealing with personal and professional attacks via the internet for the better part of the last year. In that time, I’ve seen at least three people take their lives because of bullying on social media. Here’s what happened to me.
JUN #1: LUCIFERA
The wind is whistling outside like a vengance of ghosts; the dull horizon meets a duller sky with a cold, grey kiss of Thames; a lone, heroic birb hunkers stoically in the crevasse we call our balcony. Ah, June.
OPEN THE GAMEPLAY DOORS PLEASE, HAL
Much of human psychology is about control.
MAY #2: KING ARTHUR
This Sunday marks two years since Cultist’s launch. It’s been a hell of a trip, and we really couldn’t have done it without you: Kickstarter backers, launch-week buyers, community members, merch owners, streamers, fan artists, social media cheerleaders, the lot. Thank you for being a bunch of total mensches.
MAY #1: JUSTICE
We’ve kept our cards uncharacteristically close to our chest about EXILE, mostly because we weren’t quite sure what its final form would be. Now it’s nearly complete – and, by the way, almost as large as the whole of Cultist Simulator was at launch – I can finally share full deets with you.