Cultist Simulator: recipes and bumping brains

This is a post about the Cultist Simulator systems, and also why you shouldn’t stay too deep in a bunker when you’re working enthusiastically on an idea. That’s something I’ve forced myself to learn: open production in a nutshell. But it can be difficult to remember. My strong inclination is to bunker up. I’m an introvert who ran a company […]

What I’ve been up to: 8th July

Just before I left Failbetter, our editor, who’d been a long-time freelancer before she joined Failbetter, cautioned me about the freelancer’s disease. “You will,” she said, “end up with more work than you can comfortably handle, because you’ll worry about the future. It’ll happen. Don’t try to stop it, just prepare for it.” I’m trying hard […]

Ten Lessons from running Failbetter

” For an indie dev, your community is essential. They’re your evangelists, your early warning system, your Baker Street Irregulars, your Praetorian Guard…. but you have to look beyond them, too.” I’ve got a feature in GamesIndustry.biz, about things we did right and things I’d do differently: http://www.gamesindustry.biz/articles/2016-06-24-failbetter-games-seven-years-ten-lessons

What I’m up to: 25th June

This is the first time I’ve been out of full time employment in seven years. I meant to relax and do nothing. It turns out that when you’ve been occasionally starving and always busy for seven years, relaxing and doing nothing is like expecting an earthworm to lie still. I just keep rippling, involuntarily-wise. At […]