Latest columns: films, insects, comics, and how to work with your player community

I have two columns now! my Eurogamer one this week stars Kuleshov, Tolkien, Scott McCloud and a marooned insect. http://www.eurogamer.net/articles/2016-10-15-blood-in-the-gutter my GamesIndustry.biz one is the distillation of seven years’ experience dealing with a player community as an indie dev: http://www.gamesindustry.biz/articles/2016-10-17-the-indie-view-how-to-survive-the-internet . It’s an industry-facing column, but if you’re a gamer you might find it interesting for a view […]

Crowdfunding, audience-driven stories, and terrible mistakes

I’m speaking at three events in the next couple of months. Come along if any of this sounds interesting. On Wednesday 19th October, I’m on a panel about crowdfunding videogames at Crowdfest in Shoreditch. On Thursday 17th November, I’m on a panel about audience-driven stories at the Belfast Media Festival: along with Charles Cecil from Revolution, […]

SCIENCE TUESDAYS: FIREWATCH vs PRINCE OF DARKNESS

THIS SCIENCE TUESDAY: There’s always something under the earth. In Camp Santo’s Firewatch, it’s a body in a cave. In John Carpenter’s Prince of Darkness, it’s the devil in a church. WHICH IS BETTER? VISUALS. Prince of Darkness has a terrifying green swirly thing and staticky tachyon messages and a bit where Alice Cooper stabs someone to death with […]

SCIENCE TUESDAYS

Six years ago, Roger Ebert wrote: “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets.” Many of us have had many opinions on this assertion, and some of those opinions have not been stupid. I however am the […]