The Shadow’s Tale

I did an interview with Eurogamer, in which I talked about writing for the Dragon Age franchise. It went up yesterday with a slightly more provocative title than I expected: http://www.eurogamer.net/articles/2017-05-19-writing-the-next-dragon-age Okay, that’s an inference you could make from what I said, but it’s not what I said. We’re in GLOMAR territory: I can neither confirm […]

Ideas are seeds, not jewels

There’s not much point blogging during GDC – only like six people will ever read this – but it’s timely today and I keep meaning to blow the dust off this thing. Failbetter, the company I founded and later tearfully sold, is concluding a very successful Kickstarter for their next project, Sunless Skies, a narrative […]

Release date for STELLARIS: HORIZON SIGNAL

I can now finally confirm that yes, the Stellaris 1.4 codename ‘Kennedy’ patch is in fact named for me and not, for instance, the airport. It’s an interactive cosmic horror novelette; one of the inspirations is pretty obvious from the title; and it’s out on the afternoon of Monday 5th December! I’ve written more about it […]

What I’ve been up to, mid-November: Hulk’s Cock, Donald Trump, and Desk Leather

I have a monthly column now in gamesindustry.biz as well as eurogamer.net, and the deadlines coincide. So I’m writing them as companion pieces where I can. This month, they both have to do with the relationships between games and the real world. The Rhetorical Effects of System Design, and Toilets Games In Difficult Times Meanwhile, I’ve been […]