The next release, the Explorer’s Build, contains – we think – all the major game mechanics. We’ll be adding and tweaking for another few months – and balancing! especially balancing – but here’s where the Expeditions mechanic is now.
Expeditions are, as you know, what crazed occultists mount to seize monstrous treasures from the lightless depths of adjective-haunted nouns. In Cultist Simulator, you’re playing the kind of villain that Indiana Jones will probably foil, although CS has no Indiana Jones… yet.
This is all WIP, bleeding-edge development build stuff. It also includes spoilers, so look away if.
I know these would be more compelling as gifs, but it’d have taken me three times as long to do, and I want to add Curses to the system before the end of the day! So:
….or, if you don’t have access to development builds from the Kickstarter or the early-purchase Perpetual Edition, wishlist here
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…and we’ll hit you up in May.