Cultist Simulator‘s emblem, mascot and herald – nicknamed Iris – has proven really good shorthand for the feel of the game, and inspired fan art in her turn.
Here’s some behind-the-scenes on how I worked with Catherine Unger to get to the serene, or possbly implacable, Iris we know today.
AK: “The core theme of CS is the gradual revelation of the sublimely monstrous beneath the safely mundane.
2nd one: Skin blistering off, reveals sinister face (maybe multiple eyes)
3rd one: Skin literally peeled off, revealing other worldly visuals.
1 is fine, but says ‘attacked by a werewolf’ rather than ‘gateway to another reality’.
Eyes are I think the way forward. Peeling, rather than blistering, is closer to the revelation theme of the game. Is it possible to have her actually peeling the skin away with her hand, or will that be too busy?
I am also interested in how it would look if the eyes were a strikingly different colour, although I guess the answer might just be ‘much less cool than the current clean colours.”