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Latest columns: films, insects, comics, and how to work with your player communityfeatured

I have two columns now! my Eurogamer one this week stars Kuleshov, Tolkien, Scott McCloud and a marooned insect. http://www.eurogamer.net/articles/2016-10-15-blood-in-the-gutter my GamesIndustry.biz one is the distillation of seven years’ experience dealing with a player community as an indie dev: http://www.gamesindustry.biz/articles/2016-10-17-the-indie-view-how-to-survive-the-internet . It’s an industry-facing column, but if you’re a gamer you might find it interesting for a view Read more

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Crowdfunding, audience-driven stories, and terrible mistakesfeatured

I’m speaking at three events in the next couple of months. Come along if any of this sounds interesting. On Wednesday 19th October, I’m on a panel about crowdfunding videogames at Crowdfest in Shoreditch. On Thursday 17th November, I’m on a panel about audience-driven stories at the Belfast Media Festival: along with Charles Cecil from Revolution, Read more

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SCIENCE TUESDAYS: FIREWATCH vs PRINCE OF DARKNESSfeatured

THIS SCIENCE TUESDAY: There’s always something under the earth. In Camp Santo’s Firewatch, it’s a body in a cave. In John Carpenter’s Prince of Darkness, it’s the devil in a church. WHICH IS BETTER? VISUALS. Prince of Darkness has a terrifying green swirly thing and staticky tachyon messages and a bit where Alice Cooper stabs someone to death with Read more

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SCIENCE TUESDAYSfeatured

Six years ago, Roger Ebert wrote: “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets.” Many of us have had many opinions on this assertion, and some of those opinions have not been stupid. I however am the Read more

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Steam: I was wrong, although rightfeatured

Last week, I talked about Steam’s recent changes – (not including reviews in the review % if the copies were bought outside Steam) in my GamesIndustry.biz column. In the rest of this post, I’m going to call these changes ‘the Purge Update’ to make it clear what I’m talking about elsewhere. and speculated about some changes Read more

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Appreciating Open Sorceryfeatured

[I don’t write reviews, but I do like to point out things that worked well in games I’ve enjoyed.] Open Sorcery, from Abigail Corfman, is a mobile-app-wrapped Twine game where you play a sentient magical defence system. Twine was built to support branching narratives.Classic branching narratives without any game-hybrid elements are a bundle of special-case IF/ELSE Read more

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A Good Thing: The Fallfeatured

[I don’t write reviews, but I do like to point out things that worked well in games I’ve enjoyed.] The Fall is a side-scrolling point-and-click adventure from indie studio Over the Moon. You play the onboard intelligence of a power armour suit with an unconscious passenger, exploring a derelict installation populated by deranged machine intelligences. Read more

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Stellaris, BioWare and the Culture: what I’ve been up to in the first half of Septemberfeatured

I’ve finished off my guest writing gig for Paradox on Stellaris. I’ve written a couple of blog posts about it: one at the beginning, one at the end. People have been asking if I’ll do any more. The answer is I’d totally be up for it, if Paradox asks and if it fits my schedule (I imagine Paradox Read more

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