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What I’ve been up to: 8th Julyfeatured

Just before I left Failbetter, our editor, who’d been a long-time freelancer before she joined Failbetter, cautioned me about the freelancer’s disease. “You will,” she said, “end up with more work than you can comfortably handle, because you’ll worry about the future. It’ll happen. Don’t try to stop it, just prepare for it.” I’m trying hard Read more

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Interactive Fiction Foundation Highly Unofficial FAQfeatured

Q. is the Interactive Fiction Technology Foundation a good thing? A. Yes. Q. How good? A. Really pretty good. Better than @rikergoogling or a Boulevardier, not as good as fusion power or Half-Life 3. Q. Why? To quote Emily Short: ‘this may sound rather dull and legal, but it is in fact very important’. In this post I want Read more

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What I’ve been up to: 1st Julyfeatured

I feel like I’ve spent most of this week – like the rest of my Twitter bubble – gawping incredulously at the collapse of the British political landscape into a sort of sinkhole of xenophobic narcissism. If you need a roundup, Michael Gove has one for you below. APART from that: I’ve been in Vancouver, Read more

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Ten Lessons from running Failbetterfeatured

” For an indie dev, your community is essential. They’re your evangelists, your early warning system, your Baker Street Irregulars, your Praetorian Guard…. but you have to look beyond them, too.” I’ve got a feature in GamesIndustry.biz, about things we did right and things I’d do differently: http://www.gamesindustry.biz/articles/2016-06-24-failbetter-games-seven-years-ten-lessons

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What I’m up to: 25th Junefeatured

This is the first time I’ve been out of full time employment in seven years. I meant to relax and do nothing. It turns out that when you’ve been occasionally starving and always busy for seven years, relaxing and doing nothing is like expecting an earthworm to lie still. I just keep rippling, involuntarily-wise. At Read more

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“The Healing Question”featured

Earlier this week, [a carefully unspecified number of] players completed the Seeking Mr Eaten’s Name quest line, an epic and long-awaited storyline in Fallen London which ends with the player character’s deliberate self-destruction. You can read more about Mr Eaten here  (me talking about it) and here (someone else talking about it). I’ve generally avoided giving Read more

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Coding again: old dog, old tricksfeatured

My worst-kept secret is that my favourite MLP:FIM character is Pinkie Pie. Okay, that’s not even really a secret. My actual worst-kept secret is that I was a software developer for ten years before I was a writer. I hired another developer a year into Failbetter’s time, and since then I’ve hardly written a line of code Read more

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‘Embed the ending in the middle, or crush it up and stir it into the rest of the game.’featured

My Eurogamer column this month is about endings: specifically, but not exclusively, the problems on endings in Fallen London. If you like that, take a look at my previous columns:  http://www.eurogamer.net/author/1390. They’ve included pieces on gravity in games, an alternative history without D&D, the People’s Crusade as it relates to Kickstarter, and six reviews of Read more

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Why the hell I would ever leave Failbetterfeatured

If you’ve heard of me, you probably know me as ‘the guy who runs Failbetter’. If you’ve ever talked to me about that, you probably heard me say that I loved my job, that I loved the work we did, that the people I work with are great. All those things were true. And Failbetter is in Read more

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