0

What I’ve been up to, mid-November: Hulk’s Cock, Donald Trump, and Desk Leatherfeatured

I have a monthly column now in gamesindustry.biz as well as eurogamer.net, and the deadlines coincide. So I’m writing them as companion pieces where I can. This month, they both have to do with the relationships between games and the real world. The Rhetorical Effects of System Design, and Toilets Games In Difficult Times Meanwhile, I’ve been Read more

0

Latest columns: films, insects, comics, and how to work with your player communityfeatured

I have two columns now! my Eurogamer one this week stars Kuleshov, Tolkien, Scott McCloud and a marooned insect. http://www.eurogamer.net/articles/2016-10-15-blood-in-the-gutter my GamesIndustry.biz one is the distillation of seven years’ experience dealing with a player community as an indie dev: http://www.gamesindustry.biz/articles/2016-10-17-the-indie-view-how-to-survive-the-internet . It’s an industry-facing column, but if you’re a gamer you might find it interesting for a view Read more

3

Crowdfunding, audience-driven stories, and terrible mistakesfeatured

I’m speaking at three events in the next couple of months. Come along if any of this sounds interesting. On Wednesday 19th October, I’m on a panel about crowdfunding videogames at Crowdfest in Shoreditch. On Thursday 17th November, I’m on a panel about audience-driven stories at the Belfast Media Festival: along with Charles Cecil from Revolution, Read more

0

SCIENCE TUESDAYS: FIREWATCH vs PRINCE OF DARKNESSfeatured

THIS SCIENCE TUESDAY: There’s always something under the earth. In Camp Santo’s Firewatch, it’s a body in a cave. In John Carpenter’s Prince of Darkness, it’s the devil in a church. WHICH IS BETTER? VISUALS. Prince of Darkness has a terrifying green swirly thing and staticky tachyon messages and a bit where Alice Cooper stabs someone to death with Read more

Loading...