MENTORING

We offer free indie mentorships for developers currently working on a commercial product. We want to help indies make their game as good as possible, release it on time and in budget, and help plan basic marketing campaigns.

We can only have five active mentees at once because we’re a small studio, but we currently have

✨ THREE EMPTY SPACES! ✨

(As of Friday 3rd May 2019.)

If you’re interested in applying, read on to find out more. 🙂


Who can apply?

Any indie developer working on a commercial game. We’re a narrative-driven studio, so we might not be much help to a 30-strong AA team making an ultraviolent punch-up game. But if you’re interested, it can’t hurt to get in touch!


What’s included in the mentorship?

You don’t have to take us up on all of these, but if we accept you as a Weather Factory mentee you’ll be offered all of the following:

  • a meet-n-greet lunch / Skype call with one/some/all of the team, as your preference and our workloads dictate
  • a half-day marketing session to set out a marketing plan for your game
  • a half-day production session to draw up a production plan, and set at least two milestones for your project
  • a half-day narrative and/or design session, to help hone your game’s story, mechanics and gameplay
  • access to the Weather Factory mentee Slack channel for a year, so you can talk and bounce ideas off other mentees (and us!)
  • ad hoc access to your main mentor via email
  • first offer of any extra passes, speaking invitations or funsies we accumulate as a studio
  • access to our networks and connections as you need them (e.g. publisher intros)
  • invitations to company events
  • potential signal boosts on the Weather Factory blog, mailing list and social media channels


How does it work?

You’ll choose a ‘main mentor’ who’ll be your main point of contact over your 12 month mentorship. They’ll be on hand to answer questions, give guidance and generally do what they can to make you and your game the best you can be.

In return, you simply have to commit to:

  • having a commercial release schedule
  • two milestone deadlines of your choice (set during your half-day production session)

At the end of your year with us, you can choose to either move on or stay in our mentee Slack channel to keep talking to other mentees.


Who are the mentors?

Currently, these three! We may add more as Weather Factory grows.

Alexis Kennedy, famed writer and designer of Fallen London, Sunless Sea and Cultist Simulator
Lottie Bevan, producer, sometimes-artist and feminist about town
Claire Sharkey, a gay Catholic marketing and PR specialist with a penchant for whiskey

Read more about the Weather Factory team here.


How do I apply?

Email mentoring@weatherfactory.biz with

  • a first-choice mentor
  • a summary of your game and where it’s at
  • what you particularly want from mentorship

It doesn’t need to be long or formal! We just want to get an idea of who you are, what your game is and how we could help you out.

We won’t be able to accept everyone who applies, either because we’re full up or because we don’t think we’re a good fit. But we’ll let you know either way.


PREVIOUS MENTEES

These mentees are from the dark mists of time before we’d sorted out our new, shiny, proper mentoring scheme. But at some point we were useful in some capacity for these projects!

Sable, by Shedworks
[ Now being published by Raw Fury ]
Spinnortality, by James Patton
[ Launched 1st Feb 2019, did amazingly ]
Over the Alps, by Stave Studios
[ In development! ]
Elemental Flow, by Tea-Powered Games
[ In development! ]

Nowhere Prophet, by Sharkbomb Studios
[ Now being published by No More Robots]
In Other Waters, by Gareth Damian Martin
[ Now being published by Fellow Traveller ]
The Quiet Sleep, by Why Not Games
[ Launched 30th Jan 2018 ]
Off Grid, by Semaeopus
[ Ran a great, successful Kickstarter ]