Categories - Cultist Simulator
45 posts
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THE DOOR IN THE EYEfeatured

  The Watchman is the Door in the Eye. He opens the way for the willing and for the unwilling. He is often the first Hour that we supplicate. He is always in white.   The Hours are the secret gods of the Cultist Simulator setting. Their true nature is too primal to be depicted, so Read more

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Cultist Simulator: tiny updatefeatured

I’ve added a very small update to the Cultist Simulator prototype: I’ve changed a key quote, added a couple of rather significant ritual descriptions which had fallen off, and stamped a big KICKSTARTER link on the menu screen. There will probably be one more content update before the KS. The image below probably won’t be Read more

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CULTSTARTER!featured

Launching a game project is more like launching an expedition than it is like launching an arrow. Supplies are important, but knowing where the hell you’re going, and why, is much more so. If you take the wrong heading, you can miss the oases and end up in the deep desert, wondering what all those Read more

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Cultist Simulator: Perpetual Edition

Cultist Simulator: Perpetual Editionfeatured

A commenter asks: It wouldn’t be greedy but it’s probably not going to happen. The  Kickstarter is currently set for September anyway, so you won’t have long to wait. But it’s actually somewhat better news than that. Here’s why. It’s common for Kickstarters to offer (for instance) an alpha-access tier, a beta-access tier, a standard tier Read more

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Cultist Simulator 0.7.32 livefeatured

I’ve just uploaded a couple of bug fixes and a Linux build for Cultist Simulator:   – Bug fix: the Consent of Wounds can now be found in a certain book. – Bug fix: newly created cards should no longer disappear when dropped in an unsuitable place. – TOTALLY UNTESTED Linux build now available. That’s Read more

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CULTIST SIMULATOR: GLOVER’S CAGEfeatured

Here’s a screenshot from the content I’m working on at the moment. Our protagonist’s occult studies have taken their toll, and the money’s run out. To cover his expenses, he’s been forced to take a job at the lamentable Glover & Glover. Needs must: that Starvation token in the background has just grabbed another Health Read more

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What I’ve been up to, mid-November: Hulk’s Cock, Donald Trump, and Desk Leatherfeatured

I have a monthly column now in gamesindustry.biz as well as eurogamer.net, and the deadlines coincide. So I’m writing them as companion pieces where I can. This month, they both have to do with the relationships between games and the real world. The Rhetorical Effects of System Design, and Toilets Games In Difficult Times Meanwhile, I’ve been Read more

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