Categories - biz
37 posts
1

THE LOCKSMITH’S DREAM (1925 edition)featured

Last week I shared an image of the 1923 two-volume edition of the Locksmith’s Dream – ‘The Light through the Keyhole’ and ‘Portions and Proportions’. I was aware that the first three volumes were republished as separate editions, but I hadn’t expected ever to see them. I was excited – but also rather alarmed – Read more

1

Ideas are seeds, not jewelsfeatured

There’s not much point blogging during GDC – only like six people will ever read this – but it’s timely today and I keep meaning to blow the dust off this thing. Failbetter, the company I founded and later tearfully sold, is concluding a very successful Kickstarter for their next project, Sunless Skies, a narrative Read more

2

Cultist Simulator: the Alpha and the Whyfeatured

This is the side project I’ve been working on for the last few months. It’s really only an alpha: just a sliver of content, rough edges on the UI, some bugs. In an unusual commercial strategy, I’m going to halt development on it next week and not touch anything for some months. This is annoying for Read more

0

Royal Blood: Kings, Queens, Sunsfeatured

Chris Donlan asked if I could write something about queen sacrifice in Eurogamer this month. It was an even more fruitful topic than I expected. http://www.eurogamer.net/articles/2016-12-10-royal-blood

3

Release date for STELLARIS: HORIZON SIGNALfeatured

I can now finally confirm that yes, the Stellaris 1.4 codename ‘Kennedy’ patch is in fact named for me and not, for instance, the airport. It’s an interactive cosmic horror novelette; one of the inspirations is pretty obvious from the title; and it’s out on the afternoon of Monday 5th December! I’ve written more about it Read more

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What I’ve been up to, mid-November: Hulk’s Cock, Donald Trump, and Desk Leatherfeatured

I have a monthly column now in gamesindustry.biz as well as eurogamer.net, and the deadlines coincide. So I’m writing them as companion pieces where I can. This month, they both have to do with the relationships between games and the real world. The Rhetorical Effects of System Design, and Toilets Games In Difficult Times Meanwhile, I’ve been Read more

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