Alexis Kennedy

Alexis Kennedy

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“I was wondering if you have a specific method of capturing the essence of things that you find emotionally moving through gameplay?”featured

I give occasional talks to the Game Design/Creative Writing dept at Brunel Uni.  One of the students last year mailed me to ask a followup question. Here’s the reply I sent. — “I’m especially interested in the notion of Poetic Design, and I was wondering if you have a specific method of capturing the essence Read more

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GDC 2018: It Couldn’t Happen Herefeatured

I’m doing another GDC talk, this time on the Indie track: It Couldn’t Happen Here: Intensely Practical Tips For Growing An Indie Studio I’ll be sharing lessons and war stories from both Failbetter and Weather Factory, with the occasional excursus into useful things I picked up in my gap year. My co-founder and I will both Read more

The Hands of Timefeatured

This is a conversation I had this morning with Martin Nerurkar about information management and pause mechanics in Cultist Simulator. It references this blog post (written almost exactly a year ago today!) which, if you’re putting your brain in this, is worth reading first. Feedback and discussion in the comments is welcome!   ak[9:31] I Read more

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