Alexis Kennedy

Alexis Kennedy

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Matthias and the Amethyst Imagofeatured

I had a nasty moment this morning where a key on my keyboard got gunged up and for a moment the entire ULTIST SIMULATOR project was in jeopardy. All good now. Remember this? Here’s the story. Three days into the Cultist Simulator, I got this mail: “I have a question for you, which will require Read more

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HIRING: UI Developer With Fancy Titlefeatured

I’m looking for another team member for Weather Factory. Martin Nerurkar is doing a wonderful job on the Cultist Simulator UI, but future projects could use someone full-time and permanent from 2018. I need someone with UI skills, specifically but not exclusively in Unity Good design instincts, both visual and system design At least one Read more

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One True Seven Blindfeatured

“What are prophecies? Don’t we hear them every day of the week? And if one comes true there may be seven blind and come to nothing.” – Isabella Augusta Persse The £150 pledge level for Cultist Simulator includes this promise: “I will answer one question about the lore of any game I’ve worked on, including this Read more

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Cultist Simulator Perpetual Edition Pre-Orderfeatured

If you missed the Kickstarter for Cultist Simulator (>270% funded!) then you should know that I’ve just opened pre-orders for the Perpetual Edition: This is exactly same as the basic Kickstarter reward (for about half a dollar more after currency conversions, I think). This’ll continue to be the version I offer, right up until launch. Read more

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October Dawnfeatured

    That’s it! the Cultist Simulator Kickstarter is complete with eighty-two thousand and thirty three pounds at the top of the page, and four thousand seven hundred and eighty eight backers. I thought this would do okay, but it’s done a hell of a lot better than okay. This isn’t the end of *anything*; this Read more

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Ask Me Everythingfeatured

I’m back from Birmingham, by way of Warsaw. I’m going to obey the traditions of my ancestors and hold an AMA now, as the Kickstarter burgeons towards its final hours. Please drop by on Friday 29th Sept 2017 at 7pm UK time, 2pm Eastern time, midnight Vostok Station Antarctic Time. Here I am. [Edited to Read more

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The Accumulation of Oraclesfeatured

From the £150 Kickstarter reward level for Cultist Simulator: “I will answer one question about the lore of any game I’ve worked on, including this one, as long as it’s not NDA-protected. The question must be asked on or before March 21st, 2021.” From the FAQ: If I purchase an Answer at Prophet level or Read more

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“Fucine was spoken in the dry country. It is the language of witches. It shares words with High Aeolic.”featured

Addendum excised from Sir William Colt Hoare’s Hints to Travellers in Italy, 1815. MARRUVIUM was the chief city of the Marruvii, a mountain people who rebelled many times against Rome. The city was established as a colony after their final pacification. Today it is a little provincial town, San Benedetto dei Marsi, which has not much to Read more

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Blood, Roads, Memoryfeatured

A backer messaged me with a bunch of good questions, so I thought I’d share the answers more widely. “Will there be direct combat (or at least as direct one can be against eldritch antediluvian evil)? If not weapons against enemy cultists and authorities, perhaps rituals and rites to battle and defend against horrors?” Not combat Read more

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Dankmeme Swamp and its Discontentsfeatured

Jay Wigglesworth Jensen writes: “I was interested in your name tier for Cultist Simulator. However, I’m concerned about whether or not you’d find my name suitable- it’s Jay Wigglesworth Jensen, and me backing on that tier is, honestly, contingent on getting my middle name in. Would that be acceptable?” The ‘name tier’ is the one that Kickstarters often have: “Your name, or Read more

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