Alexis Kennedy

Alexis Kennedy

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Cultist Simulator keeps showing up in PCGamerfeatured

Here I am: http://www.pcgamer.com/my-creative-calling-is-to-freak-people-the-f-out-says-alexis-kennedy-on-cultist-simulator/ and here I am again: http://www.pcgamer.com/do-games-have-enough-respect-for-your-spare-time/ plus a little bit of DA gossip here: http://www.pcgamer.com/alexis-kennedys-part-in-next-dragon-age-will-immediately-look-familiar-to-anyone-whos-played-fallen-london-and-sunless-sea/   I’ve also got an interview about to hit in PCGamesN – teaser here: https://www.pcgamesn.com/cultist-simulator/why-failbetter-founder-alexis-kennedy-left-his-studio

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The Orchid Transfigurations, on the South Coastfeatured

Last week, I mentioned the package I’d received from ‘A Well-Wisher’, containing two volumes of the 1925 edition of ‘The Locksmith’s Dream’. I also mentioned also that the package included a postcard from Galmier herself, from a seaside town on the south coast. Since then, I’ve realised two things. Firstly, the town named on the postcard doesn’t Read more

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THE SUN-IN-RAGSfeatured

The Sun-in-Rags concludes endings beautifully.  He is usually reckoned one of the Gods-from-Light; but Julian Coseley (the seventeenth-century magus and reputed immortal) has indicated he should in fact be numbered among the Gods-from-blood.  He burns; he is distant; he is not as he was. He wears gold and red. The Hours are the secret gods Read more

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THE LOCKSMITH’S DREAM (1925 edition)featured

Last week I shared an image of the 1923 two-volume edition of the Locksmith’s Dream – ‘The Light through the Keyhole’ and ‘Portions and Proportions’. I was aware that the first three volumes were republished as separate editions, but I hadn’t expected ever to see them. I was excited – but also rather alarmed – Read more

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THE DOOR IN THE EYEfeatured

  The Watchman is the Door in the Eye. He opens the way for the willing and for the unwilling. He is often the first Hour that we supplicate. He is always in white.   The Hours are the secret gods of the Cultist Simulator setting. Their true nature is too primal to be depicted, so Read more

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Cultist Simulator: tiny updatefeatured

I’ve added a very small update to the Cultist Simulator prototype: I’ve changed a key quote, added a couple of rather significant ritual descriptions which had fallen off, and stamped a big KICKSTARTER link on the menu screen. There will probably be one more content update before the KS. The image below probably won’t be Read more

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CULTSTARTER!featured

Launching a game project is more like launching an expedition than it is like launching an arrow. Supplies are important, but knowing where the hell you’re going, and why, is much more so. If you take the wrong heading, you can miss the oases and end up in the deep desert, wondering what all those Read more

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